The Wild Robot

After a shipwreck, an intelligent robot called Roz is stranded on an uninhabited island. To survive the harsh environment, Roz bonds with the island's animals and cares for an orphaned baby goose.

After a shipwreck, an intelligent robot called Roz is stranded on an uninhabited island. Read the rest

To survive the harsh environment, Roz bonds with the island's animals and cares for an orphaned baby goose.

17scenes parents should know about

  • 8 strong
  • 9 mild

Tap a marker to jump to that scene. · Nothing flagged after 1:30:12.

What the levels mean

A low rating can still include your child’s fear.

MarkAges 5–7Ages 8–10
0 · LowLittle upset in the dialogue.Little upset in the dialogue.
1 · MildBrief scare, worry, or sadness.Brief, pretend, or comic danger or sadness.
2 · StrongChasing, being trapped or lost, or lasting fear.Lasting danger, injury, or humiliation.
3 · Very strongAn attack, a child taken, or someone dying or seeming to die.Someone dies or seems to die, a child is taken, or family is in serious danger.

For a 4-year-old, use 5–7; expect some scenes to feel stronger.

Not checked. The subtitles cannot tell us. It is never shown as a zero.

Filter scenes
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Showing all 17 scenes.
  1. MildStorm Wrecks the Ship0:00:03–0:02:01

    Be ready at 0:00:00 · ends around 0:02:16

    A violent ocean storm sinks a cargo ship, and thunder and crashing sounds accompany robotic crates being violently flung onto a wild island shore, frightening nearby animals.

    • Crash
    • Darkness
    • Storm
    • Caught in danger
    • Crash happens
    • Panic
  2. MildAnimals Panic, Call Roz a Monster0:06:46–0:08:51

    Be ready at 0:06:16 · ends around 0:09:06

    When the robot Roz first activates, terrified island animals scream that a monster has arrived and flee for their lives, and later think she has died after an electric shock, all played with a comic edge that could still startle a young child.

    • Robot
    • Storm
    • Panic
    • Sudden scare
  3. MildRaccoons Wreck Roz for Fun0:08:58–0:10:31

    Be ready at 0:08:28 · ends around 0:10:46

    A gang of raccoons drags, shocks, and roughly plays with Roz like a toy, with screaming, sparking electricity, and slapstick chaos.

    • Darkness
    • Robot
    • Storm
    • Attack
    • Comic violence
  4. StrongRoz Falls and Destroys a Goose Nest0:10:38–0:13:23

    Be ready at 0:10:08 · ends around 0:13:38

    A fierce wild predator violently attacks Roz, sending her tumbling out of control down a mountainside where she crashes into a goose family's nest; it is later revealed this accident killed the whole family except one egg.

    • Big predator
    • Darkness
    • Robot
    • Storm
    • A fall
    • Attack
    • Caught in danger
    • Panic
    • Someone dies
  5. MildA Difficult, Painful Hatching0:13:39–0:15:34

    Be ready at 0:13:09 · ends around 0:15:49

    Roz clumsily and repeatedly hurts the surviving gosling while trying to help it hatch, with the baby bird whimpering, yelping, and crying in pain before finally emerging safely.

    • Robot
    • Storm
    • Animal in danger
    • Panic
    • Someone hurt
  6. MildFox Threatens to Eat the Gosling0:21:10–0:22:00

    Be ready at 0:20:40 · ends around 0:22:15

    A fox named Fink admits he is a predator who might eat the newly hatched gosling, an unsettling threat even though he does not follow through.

    • Big predator
    • Robot
    • Animal in danger
    • Attack
    • Threats
  7. MildFink Offers to Eat the Runt0:24:40–0:25:06

    Be ready at 0:24:10 · ends around 0:25:21

    Fink tells Roz the gosling is a weak 'runt' unlikely to survive and casually offers to eat him right now to spare her future grief, which she refuses.

    • Big predator
    • Robot
    • Animal in danger
    • Threats
  8. StrongBrightbill's Dangerous Swim Jump0:34:08–0:35:30

    Be ready at 0:33:38 · ends around 0:35:45

    The gosling is pushed to jump off a cliff into water to learn swimming while other animals gamble on whether the fall or drowning will kill him, and he flails and gargles as if drowning before finally succeeding.

    • Deep water
    • Robot
    • A fall
    • Animal in danger
    • Cannot breathe
    • Risky act
  9. StrongBrightbill Is Bullied and Attacked by Geese0:35:51–0:38:14

    Be ready at 0:35:21 · ends around 0:38:29

    Other young geese mock Brightbill as a 'monster's' child and a freak, then a large aggressive goose violently chases and attacks him in the water until Roz rescues him.

    • Big predator
    • Deep water
    • Robot
    • Attack
    • Chase
    • Panic
    • Singled out
    • Teasing
    • Threats
  10. MildBrightbill Learns the Truth About His Family0:38:30–0:40:50

    Be ready at 0:38:00 · ends around 0:41:05

    Brightbill discovers that Roz was responsible for the accident that killed his goose family, feels devastated and betrayed, and rejects her as his mother.

    • Robot
    • Betrayal
    • Crying
    • Grief
  11. MildLearning to Fly: Falls and Fear0:48:09–0:54:21

    Be ready at 0:47:39 · ends around 0:54:36

    Brightbill repeatedly tries to fly with Roz and Fink's coaching, screaming and crashing several times before slowly improving, set to an encouraging song.

    • Big predator
    • High places
    • Robot
    • A fall
    • Panic
    • Risky act
  12. StrongTrapped by Malfunctioning Robots in a Storm1:01:58–1:05:43

    Be ready at 1:01:28 · ends around 1:05:58

    During a violent storm, migrating geese take shelter in a building full of Rozzum robots that suddenly treat them as pests to eliminate, triggering a frightening chase to escape before Fink is left behind to buy them time.

    • Darkness
    • Robot
    • Storm
    • Caught in danger
    • Chase
    • Panic
    • Something unseen
  13. StrongTrapped Together in a Deadly Storm1:06:36–1:12:54

    Be ready at 1:06:06 · ends around 1:13:09

    Predators and prey are forced to shelter together from a killer blizzard, nearly freezing, fighting over food, and threatening violence against each other until Roz and Fink negotiate an uneasy truce.

    • Big predator
    • Darkness
    • Robot
    • Storm
    • Animal in danger
    • Attack
    • Caught in danger
    • Panic
    • Threats
  14. MildA Migration Leader Is Lost1:14:40–1:14:54

    Be ready at 1:14:10 · ends around 1:15:09

    Brightbill returns from the migration and asks about his mentor Longneck, and Fink gently reveals that Longneck did not survive the journey.

    • Grief
    • Someone dies
  15. StrongThe Sinister Robot Vontra Arrives1:15:51–1:18:47

    Be ready at 1:15:21 · ends around 1:19:02

    A creepy, cheerfully sinister robot named Vontra reveals she has come to capture and 'fix' Roz, calmly threatening her while flares and weapons are fired at the island animals outside.

    • Darkness
    • Gun
    • Robot
    • Threats
    • Weapon used
  16. StrongBattle Against Vontra's Robots1:18:19–1:25:25

    Be ready at 1:17:49 · ends around 1:25:40

    Explosions, flares, and blasting weapons erupt as Roz and the island animals fight off Vontra's hunting robots to protect Roz and Brightbill, with animals charging into danger and being fired upon.

    • Big predator
    • Cage or trap
    • Darkness
    • Explosions
    • Gun
    • Robot
    • Attack
    • Battle
    • Caught
    • Caught in danger
    • Chase
    • Weapon used
  17. StrongRoz Decides to Leave Forever1:28:26–1:30:12

    Be ready at 1:27:56 · ends around 1:30:27

    Roz announces she must leave the island for good to protect everyone from future attacks, and a heartbroken Brightbill begs her to stay, crying that he needs her.

    • Robot
    • Crying
    • Grief

How this guide was made

We read the film’s subtitles and list each scene in them that could scare or upset a child: when it happens, what happens, and how strong it is for ages 5–7 and 8–10.

These subtitles caption sounds as well as speech, so many sound-only moments are covered. A scare that is only shown can still be missed.

Times follow one subtitle release. Another edition or streaming version can run a little earlier or later.

Children under 5 are not rated. If you use the 5–7 marks for a younger child, expect some scenes to feel stronger.